![]() As a result of developing flight sims the team is very strong in real-world physics and advanced Al, so the switch to car racing games felt like a natural step. The game received excellent reviews and won some awards, so it was good to end on a high note. Our last flight sim, Comanche Hokum, took us about as far as we wanted to go. TIR represents something of a shift in focus then, as project manager Kevin Bezant explains.īasically we needed a change. We don't mean that they have particularly large penises, or even unwieldy 70s bicycles rather that they forged their reputation by developing helicopter games. ![]() Those responsible are Oxford-based outfit Razorworks, better known for their great big choppers. Whatever the case, you're about to be offered another racing game in the shape of Total Immersion Racing, which hopes to do exactly what it says on the tin. What does that tell you? Either that people like pretending to drive fast cars, or that developers have no imagination. Look At Me! I'm driving a car! In a game! Big deal, people have been doing that for decades.
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